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Yeeei... finally, though slowly, we can re-activate this blog. There are some files that may be updated, but there is also a new file. Which obviously we will try as much as possible to keep updating. Thank you for your support over the years...

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Arvoch Alliance v1.128 incl keygen-THETA

Preview and Information

Release name: Arvoch Alliance v1.128 incl keygen-THETA
Size: 242 MB
Genre: Combat Simulator

System Requirements:
Operating System : Windows XP/Vista/7
Processor : 2.4 GHz or faster multi-core AMD/Intel
Video Card : 512 MB or more DirectX compatible
RAM : 2 GB or more
Hard Drive Space : 1 GB or more
Internet/Network for multiplayer : 512K DSL or LAN

Arvoch Alliance is a mission based single player and multiplayer 3D space combat simulation. You can take on the single player campaign, launch into instant action missions, join other players in Coop or PvP objectives (supporting up to 24 players), or even design your own missions and campaigns. The single player campaign will take you through the battles and events that eventually lead up to the liberation of the Evochron quadrant. You are in command as the story develops through 30 missions of diverse objectives spanning a variety of locations ranging from dense sensor restricting nebula clouds to hurricane force gas giant planet atmospheres. You will be called upon to patrol, escort, mine, spy, capture, rescue, and even build space stations. Each mission begins with a stage based briefing detailing the conditions and objectives along with a loadout menu that lets you select the ships for your flight group along with the weapon and equipment configuration of the ship you fly. You must formulate an effective strategy both before you launch and during the mission as events unfold and conditions change. You command your team with a series of available directives for attacking, defending, holding at a position, regrouping, and repairing/reloading. The available Tactical Console lets you monitor the status of all ships in sensor range to help aid you in making the decision on which orders*to give and to which ships under your command.

3 Single Player Gameplay Modes
4 Multiplayer Gameplay Modes
Advanced Order/Command System
Player Controlled Ship Selection And Configuration
Diverse and Interactive Environments
Extensive Target Selection and Combat Tracking Systems
Realistic Newtonian Style Physics Model
Detailed 3D Cockpit and Instrumentation
New Graphics Engine and Effects
New Music and Sound Effects – Dynamic music system (with music by Rich Douglas).

Part 1
Part 2